There are three main game modes: career, quick play, and community. Career is Project CARS 2’s equivalent of a campaign mode.
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Quick Play is likely the place where most offline racers will spend their time. Here, players can set up custom races and have private testing sessions. Community is the place to go play online, and here you can take part in races against other players or time trials. I spent the bulk of my timing time fiddling around with custom races. When Project CARS 2 say custom race they really mean it. Obviously, you can pick the car you want to race in as well as the track you want to race on. But the game goes even further and lets you choose your opponents, the weather conditions, and even change the rules and regulations of the race. You can even set up a proper race day event by choosing to have practice and qualifying sessions. There’s a wealth of options and I’m sure there’s bound to be something for everyone. Unfortunately, I found Project CARS 2 to be unplayable right out of the box with a controller. Steering is ham-fisted, slow, and numb the brakes are impossible to use and there is absolutely zero sense of feedback. As a result, the cars never go where you want them to and you are never quite sure of what the car is doing.
I guess this is what driving with boxing gloves while wearing five-inch thick wellingtons feels like. The good news is that this can be rectified by adjusting the controller settings. A search on Google will yield many users sharing their own customized controller settings pick one and then fine tune it to suit your preference. This, however, begs the question, “Who at Slightly Mad Studios thought it was okay to ship the game with those default controller settings?”īut of course, the best way to enjoy Project CARS 2 is with a racing wheel. Plugging in a Logitech G29 Driving Force racing wheel, I found that the game suffers from none of the vagueness that plagues players racing with a controller.
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